Kris Szczurowski & Matt Smith (2017) “Measuring Presence – A Hypothetical Quantitative Framework”. In Proceedings of VSMM 2017: The 23rd International Conference on Virtual Systems and Multimedia, Oct 31-Nov 5 2017, UCD, Dublin, Ireland.
Smith, M. (in press) Unity 2107 Cookbook, Packt Publishers, London, UK.
Smith, M. & Queiroz, C. Unity 5.x Cookbook, Packt Publishers, London, UK ISBN: 1784391360
Murphy, S. & Smith, M., Geodemographic Model Variable Selection: Spatial data mining of the 2011 Irish census. In Proceedings of IACC-2014, the 4th IEEE International Advanced Computing Conference, Feb 21-22 2014, Gurgaon, India.
Smith, M. , McKeown, D. & Taner, P. Preserving Irish Cultural Artefacts through Digitisation – Laser Scanning the Ketch (boat) ‘AK Ilen’, In Proceedings of eChallenges 2013, the 23rd annual technology conference of the European Commission, Dublin, Ireland, Oct 2013.
Smith, M. & Queiroz, C. Unity 4.x Cookbook, Packt Publishers, London, UK ISBN: 1849690421
Lynch, C. & Smith, M. UVW-1: Understandable-Virtual-Wind (a Naïve Physics Virtual Wind Tunnel developed for an undergraduate computing project). 9th Annual IT&T Conference, IoT Cork, Ireland, March 2012
Smith, M. What computing students can learn by developing their own serious games, Chapter in Ma (ed) Serious Games and Entertainment Applications, Springer-Verlag ISBN: 1447121600, pp447-480
Troy, L., Smith, M. & Gallery, R. Mobile phone game localisation, The ITB Journal (Issue 19), Institute of Technology Blanchardstown, Dublin, Ireland, May 2010.
Troy, L., Smith, M. & Gallery, R. Localisation of mobile phone games, LISA Global Design and Innovation, Taipei, Taiwan, Asia
McCabe, H. Interactive Learning Exercises for Teaching Computer Graphics, Irish Educational Technology Users Conference 2009, National College Of Ireland
Whelan, G., McCabe, H. and Kelly, G, Roll Your Own City, Artwork/Demo presented at DIMEA 2008: 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece, September 10th-12th 2008.
Smith, M., Gallery, R. & McSweeney, D., SECASE: An EU project creating multimedia learning materials for the teaching of software engineering, based around teaching mobile phone game programming, ED-TECH 2008, IT Dundalk, Ireland. URL: www.secase.eu
Whelan, G. and McCabe, H., Towards the Procedural Generation of Buildings,
in Proceedings of Eurographics Ireland Chapter Workshop 2007, University College Dublin, December 17th 2007.
Kelly, G. and McCabe, H., Citygen: An Interactive System for Procedural City Generation, in Proceedings of GDTW 2007: The Fifth Annual International Conference in Computer Game Design and Technology, Liverpool, 14th-15th November 2007.
Kelly, G. and McCabe, H., Interactive City Generation, Research poster presented at SIGGRAPH 2007, San Diego, CA, Aug 5th-Aug 10th 2007. Download poster.
Kelly, G. and McCabe, H. A Survey of Procedural Techniques for City Generation,
ITB Journal, Issue 14, December 2006
McCabe, H. and Kneafsey, J. A Virtual Cinematography System for First Person Shooter Games, in Proceedings of iDig – International Digital Games Conference, Portalegre, Portugal, September 27th-29th 2006, ISBN 989-95186-0-3, ps. 25-35
Graham, R. Real-Time Agent Navigation with Neural Networks for Computer Games, M.Sc. thesis, 2006.
Kneafsey, J.Virtual Cinematography for Computer Games, M.Sc. thesis, 2006.
Kelly, G. and McCabe, H., Interactive Generation of Cities for Real-Time Applications, research poster presented at SIGGRAPH 2006, Boston, MA., July 30th – Aug 3rd 2006. Download abstract. Download poster.
McCabe, H., Smith, M., Kelly, G., Pike, A., and Sheridan, S. Inform, Entertain and Educate: Developing and Exploiting Virtual 3D Campus Models, Sixth Annual IT&T Conference, Carlow, Ireland, October 2006
McCabe, H. and Bourdain, J.J. (Eds) Eurographics Conference 2005 Education Papers Proceedings, Trinity College Dublin, September 2005
Graham, R., McCabe, H., and Sheridan, S. Realistic Agent Movement in Dynamic Game Environments, in Proceedings of DIGRA 2005 Conference: Changing Views – Worlds in Play ps. 249-259, June 2005, Vancouver, Canada
Kneafsey, J. and McCabe, H., CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators, DIGRA 2005 Conference: Changing Views – Worlds in Play, June 2005, Vancouver, Canada
Graham, R., McCabe, H., and Sheridan, S. Neural Pathways for Real Time Dynamic Computer Games, Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807, ps.13-16
Smith, M. An Interactive Graphics Tool to Support Student Learning of Matrix-based 2D Transformation Calculations, Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807, ps.1-6
McCabe, H. (Ed) Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807
McCabe, H., Interactive 2D and 3D Graphics over the World-Wide Web with ActionScript, ITB Journal, Issue 10, December 2004
Kneafsey, J. and McCabe, H., Camera Control through Cinematography for Virtual Environments: A State of the Art Report, in Proceedings of Eurographics Ireland Chapter Workshop 2004, University College Cork, September 2004.
Graham, R., McCabe, H., and Sheridan, S. Neural Networks for Real-Time Pathfinding in Computer Games, in Proceedings of ITB Research Conference 2004, 22/23 April 2004.
Kneafsey, J. and McCabe, H., Camera Control through Cinematography in 3D Computer Games,
ITB Research Conference 2004, 22/23 April 2004.
McCabe, H., Games Research at ITB, Article from The Bridge newsletter, Irish Scientist magazine, March 2004.
McCann, G., Real-Time Physically Based Audio Generation, M.Sc. Thesis, February 2004.
Graham, R., McCabe, H., and Sheridan, S. Pathfinding in Computer Games, ITB Journal Issue 8 December 2003.
McCann, G. and McCabe, H., Extending Physical Simulation to the Audio Domain, ITB Journal, Issue 5, December 2002
Sheridan, S. , A Java Framework for Computer Vision, ITB Journal, Issue 5, December 2002
McCann, G. and McCabe, H., Physics-Based Sound Synthesis for Computer Games, The Irish Scientist 2002 Yearbook, November 2002
McCann, G. and McCabe, H., A World Without WAVs: Towards Physically Based Sound Synthesis for Computer Games, in Proceedings of the Third Irish Workshop on Computer Graphics, ps. 71-75, Media Lab Europe, March 2002
Reynolds, C., Smith, M., and Woodman, M. Your Nose is … (Voice Data Analysis). In Proceedings of the Sixth World Multiconference on Systemics, Cybernetics and Informatics – SCI 2002, Orlando Florida, USA, 2002
Smith, M. Direct Manipulation and Multimedia Interfaces for Learning, Presented at the Third Annual irish Educational Technology Users’ Conference – ED-TECH 2002, Institute of Technology, Carlow, Ireland, 2002.
Smith, M., Pitch Circles – from music theory to computer-based learning tool. ITB Journal (Spring 2002 issue), Published by the Institute of Technology Blanchardstown, Dublin, Ireland.
Sheridan, S. A Review of Parallel Mappings for Feed Forward Neural Networks using the Backpropogation Learning Algorithm, ITB Journal Issue 4, December 2001
Giannakis, K. and Smith, M. Imagining Soundscapes:Identifying Cognitive Associations between Auditory and Visual Dimensions, Chapter in R.Godoy & H. Jorgensen (eds), “Musical Imagery“, Swets & Zeitlinger, Netherlands.
Sheridan, S. Non-deterministic processing in Neural Networks, ITB Journal Issue 2, December 2000
Giannakis, K. & Smith, M. Imaging Soundscapes: Identifying Cognitive Associations between Auditory and Visual Dimensions, Chapter in R. Godoy & H Jørgensen (eds), “Musical Imagery”, Swets & Zeitlinger, Netherlands (2000). ISBN: 9026518315, pp161-179
Giannakis, K. & Smith, M. Audio-Visual Associations for Music Compositional Processes: A Survey, In Proceedings of the International Conference on Music and Computers – ICMC-2000, Berlin, Germany, August 2000.
McCabe, H., Approaches to Rendering Using Global Adaptive Importance Sampling, Proceedings of the 18th Eurographics UK Conference (EGUK2000), April 4-6, Swansea, March 2000.
Smith, M., A prototype direct manipulation computer music tool based on Lerdahl’s Pitch Spaces, In proceedings of the Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, part of AISB-2000, Birmingham, UK, April 2000.
Giannakis, K. & Smith, M., Imaging Soundscapes, In proceedings of the International Conference on Computer Musical Imagery, University of Oslo, June 1999.
McCabe, H., Markov Chain Monte Carlo Methods for Global Illumination, Technical Report TCD-CS-1999-49, 1999.